![]() The developers have done a good job of keeping the visuals up to a decent standard even though they have had to transition from 2D to 3D. The art style for SAO: Lost Song is very nice. It checks your progression and ensures you stick to the narrative, although once the skies open up the flight mechanic is certainly more satisfying. Now that sounds bad on paper but the game wants you to play the story and unlock the skies above. The areas in the game are filled with a few dungeons, but they are affected by an altitude limiter. ![]() You can also create your own character, but there isn't much in the way of customisation, that said it is nice that they have given players the option. For fans of the series, if you want to make your dream team you can. This allows for many different configurations of teams, and thus gameplay diversity. Each one has their own skills and stats, and they also have their own move sets for weapons as well. The game features multiple playable characters. If they would work on it further they could be on to something really good. However the hover combat isn't brilliant, the lock on system can sometimes automatically switch targets. Then there is combat whilst you're flying/hovering, it's a nice addition and the game puts a heavy focus on combat whilst hovering for some of bosses throughout the main story. When it comes to bosses, there is a bit more strategy, some are armoured and thus you can only attack certain parts of the enemy. For normal enemies it's mainly just hacking away at them. Its combat does have some MMO elements to it albeit they are quite basic. People looking for a more traditional turn-based combat, look elsewhere. The combat is action oriented, more in tune with a hack and slash game. You can upgrade your weapons via the smithy, you acquire quests via the quest counter most of the standard features you'd expect to see in an RPG are here, but there are exceptions, and, for example, those among you who like alchemy might be disappointed. That simplicity allows inexperienced RPG players to enjoy themselves, although hardcore RPG players may want something more tactical and complex. But don't dismiss Lost Song because it's simplistic, because that's also part of its charm. Games like Final Fantasy, Star Ocean and Resonance of Fate have more depth. The RPG elements in this game are many and quite varied, however, they are simplistic. It isn't all that memorable, but we won't go into much detail so as not to ruin it for the hardcore SAO fans out there. It follows series protagonist Kirito and crew as they play through the VRMMORPG, Alfheim Online (ALO). The story of Lost Song is alright, but it's not really all that memorable either. ![]() It's based on an alternate timeline to the SAO anime/manga. You don't need to be a SAO buff to understand the story, but it helps. Lost Song is successor to Sword Art Online: Hollow Fragment. Playing an RPG that is set in a world in a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) may sound confusing, but don't worry Sword Art Online: Lost Song is an enjoyable ride, and should appeal most to fans of the manga/anime, but people who are new to the franchise might be able to extract some enjoyment from it.
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